The bosses fare better in the combat and AI departments, but there’s about four in the entire game.īright Memory can be a bit messy at times we encountered several glitches such as you and enemies getting stuck in geometry, foes appearing out of thin air, and even a few crashes. Enemies can also be found running into walls, clipping into the environment, T-posing and aiming shots and grenades at the opposite end of the arena. Most enemies will go down without much of a fight, even on higher difficulties, meaning you don't need to use the majority of your kit as your AR and ESP suspension will suffice. While your combat mechanics and your kit feel great to use, it’s a shame that your adversaries aren't really worth it. You also have access to some good movement options like a seven-way air dash, rolls, slides, and even a grappling hook, which, sadly is completely underutilized due to it only being used on pre-determined grapple points. The melee combat is also surprisingly versatile with its own set of launchers, combos, and AoE attacks for both. Each weapon comes with an alternate fire, which are generally explosive and produce an obnoxious amount of screen shake in the shotgun and handgun's case. The gunplay feels great everything has a good weight to it aside from the shotgun feeling a bit underwhelming. Shelia is equipped with four guns, a sword, and ESP powers with her magic arm. ![]() Where Bright Memory shines is in that core gameplay. Captured on Nintendo Switch (Handheld/Undocked) It also doesn’t really offer anything to do outside of the campaign aside from replaying at higher difficulties. The game packs a Call Of Duty campaign's worth of setpieces into its short runtime. From a random car chase mission to fighting enemies on the wings of a burning airplane straight into a scrap with some re-animated guardian lion statues. ![]() Outside of the cutscenes, the game doesn’t slow down at all, and manages to hit you with some wild setpieces. Honestly, it feels like you’ve been thrust into the plot of a game about five hours into the story, and considering how abruptly it ends it’s hard to get too invested.ĭespite the Infinite in the title, Bright Memory is over in around two hours, and that isn’t two hours of pure gameplay we’re including cutscenes in that tally. The moment is given what is effectively a 'huh that’s weird' from the characters, and then for the rest of the game you fight a mixture of ancient warriors and SAI troopers with no more elaboration on their place. For example, at one point you’re knocked back by a blast, and when you wake up you’re suddenly fighting ancient warriors. Once crash landing in the area, Shelia discovers a black hole has formed and that SAI, a rival military company, is in the area and that its leader, General Lin, is seeking an ancient artifact. ![]() Set in 2038, you assume the role of Shelia, a member of the Science Research Organisation (SRO) who is tasked with investigating an abnormal weather event. Made by a sole developer, Zeng "FYQD" Xiancheng, Bright Memory first released back in 2019 with ‘Episode One,’ but rather than opting to create a second episode, it was developed into Bright Memory: Infinite and released on PC in 2021, with console releases finally showing up this month. We can’t give it a full recommendation, but we kind of loved it.īright Memory is a first-person shooter with a heavy focus on its melee elements. Bright Memory: Infinite fits into that guilty pleasure camp so well. Sure, something like Tenacious D in The Pick Of Destiny isn’t by any means a masterpiece, but that didn’t stop us from watching it countless times. Everyone has that movie, album or game that despite how objectively flawed it is, you can’t help but love it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |